How to: Local Network Setup with BrightAuthor:connected

Note: Local Network supports a maximum of 10 players on a local network. Exceeding this recommended number may cause unreliable behavior when publishing to players. For larger deployments, we recommend using B-Deploy on the BSN.Cloud or Web Folder (formerly Simple File Networking). 

Also Note: The former name of Local Network in BrightAuthor:connected is Local File Networking.

Set up your BrightSign player for Local Network

1. Navigate to Setup in the BrightAuthor:connected Admin tab. Then, configure the player with your preferred parameters such as Player Name and Time Zone.

2. Select Local Network under Publishing Type.

3. By default, players are configured to obtain IP addresses automatically. If needed, you can manually enter IP address parameters for a player by navigating to Network Configuration > Network Options  > Wireless or Wired (depending on connection type).

Note: If you’re using a static IP address, make sure to specify all of the following parameters: IP address, Subnet Mask, Default gateway, Broadcast, DNS1.

4. Under Player Configuration, select Enable Local Diagnostic Server (optional) and Enable Local Web Server (required). 

LN_support.png

5. Insert a blank SD card (formatted using FAT32) in the card reader for PC or SD adapter for MAC. 

6. Click Save Setup Files to write the Player Setup files to the SD card. 

7. Remove the ethernet cable and power connector to power OFF the player, then insert the SD card. 

8. Power the player back ON and wait for a reboot. After it reboots, the screen should be blank. 

 

Publish to the Player using Local Network

1. Navigate to Schedule and select Local Network in Destination > Type. Select the presentation or content you wish to publish and place it in the schedule grid in your desired time/day. 

2. Under Networked Units select the player you wish to publish to. 

3. Select Publish.

 

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3 Comments

  • 0
    Avatar
    Katiaaqw

    I followed the instructions to set up the BrightSign player for Local File Networking. I configured the player, inserted an SD card, TellTomThumb, and published content successfully.

    Edited by Katiaaqw
  • 0
    Avatar
    Bemon Nesdros

    The display will display a green check mark to indicate that Signagelive has been successfully linked snake io after the player completes another successful content check.

  • 0
    Avatar
    Leung Cheuk Wai

    After I have 10 device for the first network, I start a new network for other device.

    But the second network only can subscribe around 7 device, then i start third network for the remining.
    the third network just only subscribe for 5-6 device and cannot add any more.

    Is it normal for these scenario? Or there is some constrict when I don't have subscription when having many networks?  

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