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Edit-Layout (Reality VS Fiction)

For some reason it appears that when you edit a layout and save as a user template, it converts the pixel specifics that you set in the left pane for size and position into percentages that it stores in the UserZoneTemplates.xml file.

 

So when ever i reload the template into a new project all the windows are incorrect in some way (aspect / location).  The even more agrivating symptom of this (I think) is i cant get all the zones to be edge butted even though in the XML its set to be 100% width. (example below)

 

Is this a bug, bad implementation, or my screw up? 

 

<ZoneTemplate name="Video Center" monitorOverscan="noOverscan" monitorOrientation="Landscape">
<ZoneTemplateItems>
<ZoneTemplateItem Name="Images" X="0" Y="20" Width="23" Height="60" ZoneType="Images" />
<ZoneTemplateItem Name="Video or Images" X="23" Y="20" Width="54" Height="60" ZoneType="VideoOrImages" />
<ZoneTemplateItem Name="Images" X="77" Y="20" Width="23" Height="60" ZoneType="Images" />
</ZoneTemplateItems>
</ZoneTemplate>

2 comments

  • 0
    Avatar
    Lyndon

    I hadn't noticed that before. The overscan setting is turned off when this happens? which ba version is this?

  • 0
    Avatar
    Eric Seipel

    4.4.0.15

    Overscan is off, but i dont think that has anything to do with the values being assigned using pixel math in BA, and then being converted to % in the XML file for storage as a template.

     

    Kind of makes the template concept useless, other than giving you an ish that you then have to re adjust when you load it.  

     

    My guess is not many people try to edge-butt objects so this doesn't come up often.  My goal is to fit specific things in specific places and this not being able to use a pixel space is aggravating.

     

    Thanks

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