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BrightSign Players send UDP to self?

We have an interactive that is a touchscreen-driven audio player.  Think of it as a digital jukebox.   There are a number of albums and we want to set them up as Audio Play Files and trigger the correct audio to play based on the user interaction from the touchscreen.

In reading the documentation, the Audio Play Files only play selected tracks with a "key" - such as a UDP command.   If we have an Audio Zone as the holder of the Audio Play file states (we have more than one album) can a Touch event send a UDP command to itself to trigger the audio playfile?

As we have it, there is an Event Listener that waits for a Zone message to send it to the correct Audio PlayFile state.  Then in that touchscreen menu visitors tap on a track to play using the touch events.  When they return to the MainMenu it sends the user back to the Event Listener with no audio via a zone message.

Any advice or suggestions?  Is this even possible?

Cheers,

Monica

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    ^UD\_$

    Hi Monica,

     

    A player can send a UDP message to itself, and respond to the message.

    You could set destination UDP to all devices on the subnet, but I prefer to set IP address 127.0.0.1, which would be the equivalent to my own IP.

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