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Game Engine (PlayCanvas or Unity) Builds on BrightSign

Hello, I am very new to BrightSign players so forgive me if there is a simple answer.

Would builds made with the Unity or PlayCanvas game engines work on a bright sign player.

Both of the Engines create HTML files so my assumption that they would at least load. However after creating a build with PlayCanvas and ran the player, it stopped at the loading screen. 

My question, is it because the inputs are done with mouse? Or, could there something else in the Javascript files that they generate that could be stopping the application from loading?

2 comments

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    Avatar
    Brandon

    Someone noted being able to get past the loading with the right parameters, see
    https://brightsign.zendesk.com/hc/en-us/community/posts/360029668233/comments/1260802900830

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  • 0
    Avatar
    Patrick Silva

    These were just possible engines we might use but honestly it might be easier for us to stay away from WebGL for now.

    That being said, it does not seem like PlayCanvas has any settings like that but if it comes down to it we were leaning toward Unity anyway. If we end up going this route I will come back to this thread with updates.

    Thank you for your time!
    Pat

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