I'm having lots of trouble getting HTML5 websites that uses content not on the BrightSign unit to work. I just wondered if I'm the only user trying to do this or if others have tried and perhaps found better success?
If I create a HTML5 website and have all the content/code it uses on the Brightsign unit it generally works but once I try to access things off the unit it all starts to fall apart.
some things I've tried
1) I created a project with a single video/image zone and it moves between 3 images and a HTML5 website with a 6 second delay between each one. The HTML5 is pointing to a website (http://images.linney.com/whoisin.html) that does nothign more than switch between 3 images.
the result is the HTML5 webpage is not shown. Instead the image before it stays on screen twice as long. e.g. transitions between images and HTML5 sites do not work.
2) I created a project with a single video/image zone. This being a HTML5 item. This then pointed to an offsite URL. This offsite URL had a single image but woudl keep changing the src to add ?ref=random number to the end in JQuery. In Chrome this means that if I change the image on the website then chrome re-gets it and changes the displayed picture. The brightsign unit seems to cache it and so doesn't get the updated image. normally adding ?ref=random number is the best way to stop image caching.
3) I did manage to get a canvas to display an image and then draw over the top of it, I could even rotate between images. But this was all local content. My next step is to get the text to draw over the top from an offsite URL via AJAX ($.Load() or similar. I'm just concerned that I'm trying to do things that nobody else if trying and Brightsign units are really only useful for creating simple content via BrightAuthor.
So if you've done anything clever with HTML5 and off site content please post about it here to allay my fears that I' ve chosen the wrong device to use.
Andrew