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Is a Soundboard Possible??

We have a client who has requested a soundboard.

Essentially this is what they want:

* Touch screen interface
* A group of 6-8 soundfiles to be "triggered" by touching various images or videos playing on the screen
* The sound files should NOT be mutually exclusive, meaning that wish to hear ALL of them together
* Simple "reset" button which is manually triggered which stops the files

Its for school kids to trigger sounds of animals - making a "soundbed" of their own.

My understanding is Brightsign would be perfect for this apart from the fact I *think* it only plays one sound at a time? Is there a workaround for this?

Cheers for your help!

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    Brandon

    You can have more than one audio source mixed together as long as all the audio is the same sampling rate, and AAC, MPEG Layer 3 (MP3) or WAV.  It will not work if the audio is Dolby AC3 or another format that the player cannot decode (any format that only works on HDMI/SPDIF Pass through), but you can only have 3 audio-capable zones in a presentation (even if the audio is disabled on a zone), so that means:

    • No Video or VideoOrImages, 3 Audio-Only zones
    • 1 Video or VideoOrImage zone, 2 Audio-Only zones
    • 2 Video or VideoOrImage zones (XD and 4K players only), 1 Audio-Only zone

    The attached example uses the first case - no Video or VideoOrImages zones, just Image and Audio-only zones.  There are two presentations:

    1. Sound board.bpf
      Simple presentation with 3 choices - A, B and C
    2. Sound board v2.bpf
      More complex presentation with 6 available choices, A through F, but only 3 can be playing simultaneously at any time.

    As you'll see, the basic version is fairly straightforward - each audio file is tied to an audio zone.
    Meanwhile, v2 is more complex, using user variables to specify the sound to play and keep track of which audio zones are in use.  The first available one is used, and if none are available the touch is ignored

    Please read the README.txt file in the zip as you'll need to select the correct silent audio WAV (included) that matches the sample rate of your audio files.  The silent audio WAV file is used to stop the audio decoder, as it'll continue to play when you transition to an Event Handler..

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