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Local stored live text xml

Can the xml file for Live Text be stored on the SD card instead of a web server?

4 comments

  • Avatar
    Lyndon Official comment

    Yes.

     

    When you add your url to the project, use file:///folder/filename.xml.

     

    Then, as long as the folder/file name is present on the card, that's where the unit will look for the xml file..

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    Avatar
    Hunts

    Will this work for local servers too? it seemed to with the update data button in brightauthor, but I could never get to to see the actual XML i was pointing to in the file string on a local server.

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    Avatar
    Lyndon

     

    Yes, you can host xml files on a local webserver. By local server, you  mean a server on your network? or do you mean you're hosting the xml file on the player and trying to serve it up from the player?

     

     

     

     

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    Avatar
    Hunts

    Yes I meant a local server, not the card. but not a publicly published webserver. I was thinking just with local network enabled, and a file path that is on that network.

     

    So the xml on the local network, would actually be a file path for a data feed.

     

    I think it wasn't seeing it due to a domain issue. I will try again on a server I can verify I am getting access to.

     

    When I saw it able to verify and update the XML on a local file string in BrightAuthor I figured it was possible.

     

    I am wanting to be able to update a crawl, as an XML feed that is scraped, so I don't have to republish a show to alter the text in the crawl.

     

    Is there any way for BS to refer to a text file on a local network as the source for crawl data? It seems using a text file always pushes the file to the card, unless you were to use custom scripting. That's why I was going the XML data feede route.

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