Background image redraw bug?
I'm experiencing an issue where I have a .png file taking up the entire background of my screen layout via an roImagePlayer object and I am overlaying an roTextWidget with a semi-transparent background over a portion of the image. The display and transparency work properly, but when I hide() the TextWidget (it's like a channel change indicator kind of thing, so after a couple of seconds, the textwidget has to be dismissed from the screen once it's informed you of the new "channel"/image you're on) there's a solid black rectangle left where the textwidget was. This doesn't happen over video, which is why I'm pretty sure it's a redraw/blit issue - since the video is constantly redrawing. Is there a suggested fix for this behaviour? It'll be kind of messy to get my state controller to call another DisplayImage() after the status bar is dismissed, but I suppose I can hack it that way if necessary ... ideally, the screen buffers would properly redraw themselves in this situation though and I wouldn't have to do any extra work to recover from the dismissal of an on-screen object. Thanks! P.S. This is occuring on an HD1010 using the latest 3.2.67 firmware.