Hello:
I have a large number of BrightSign players all over the world that have been accessing Media RSS feeds for weather from my servers for several years now. They all have been caching images correctly, only downloading them once when the images update, and using the cached image for each subsequent pass of the playlist.
It seems with either recent changes in BrightAuthor or BrightSign firmware, the players are now downloading new images every single pass of the playlist. My bandwidth has almost tripled from around 1TB a month on one server, to now almost 4TB a month!
The only change I made a while back to my feeds, was to add "filesize" to each item in the feed, at the suggestion of BrightSign support. But this doesn't seem to have caused any issues with the Player/BA/Firmware combination I am trying here right now. But Players using content authored with newer Versions of BA and newer firmware are definitely downloading a new file every pass of the playlist, when the file hasn't changed.
The clients that aren't having issues are using BA and firmware that is a year or more old. The client that is having the most problems with this keeps everything up to date, mainly because of need of features that have been lacking, and have only been in the more recent versions.
The players are either ignoring feed "ttl" or the "guid" for each item or something else. It's frustrating trying to track down.
There is also an issue with HTML content not properly caching images, like browsers do. Images are not being cached anywhere I can find, and are being loaded every time the HTML page is being loaded. I have requested from BrightSign Support detailed information on how HTML caching is supposed to work, and where HTML files are stored in cache on the SD card file directories. I still have not heard anything back in a long time.
I'm trying to figure out what versions of BrightAuthor and BrightSign Player firmware are doing this, but with all the updates over the last year, there are dozens of possible combinations. Too many to try and keep track of.
Why is it that the Players are not caching files received from the Internet properly as they should???
Why is BrightSign making changes to the way files are cached, if it has been working correctly all this time?
I would like to know what is going on, and my clients would like to know what is going on. I don't like having to pay for extra server bandwidth now because of a bug in updates from BrightSign.
John