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HTML5 Images Stored on a Network Drive

Is it possible to have images for an image gallery in an HTML5 project stored on a network drive and dynamically accessed? Or, (and I think this might be a more ideal scenario), can a "sub-routine" be developed on the player to have it check the network location on a timed interval and copy or remove any changed files to the local disk, where the HTML will access them?

If so for either option, can someone point me in the general direction of achieving one of these things?

2 comments

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    Bright Scripters
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    Ryan Huffman

    I think that's along the lines of where I would like this to go.

    So in that scenario, the users would be storing the photos in a location such as Dropbox, when files are removed or added, the batch file would need to be run and the player would take over from there, downloading the MRSS feed?

    Do you know if this still only runs on Windows 7 PCs? While I think specifying Windows might not be a huge deal, specifying Win7 may be an issue in offering this solution.

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